A full game art build — species-wide character design, bosses, environments, item models, layered NFT art and a marketing run.
Shape language, by species
Alligator, rabbit, frog, tiger, crow, stag, goat, husky — each developed as a lineup so the whole cast reads as one world rather than eight commissions.



Bosses and places
The Giga-Moose turnaround, and environment concept art for the block house inside and out, the camp, the lighthouse, the wrecked ship and the Magitech Foundry.



Art that has to combine
Layered NFT artwork with a parts library behind it, plus game-ready item models. Generative art is a systems problem wearing an illustration costume.



And the marketing
A five-pass Hunt Teaser, a Darkness-Light lighting piece through three tests and three proofs, boar mount promos (idle, walk, run, attack, eggs), and in-engine cinematic capture.


More from the build
