All work
Interactive & GamesFebruary 2025

Strange Clan

Passage

A full game art build — species-wide character design, bosses, environments, item models, layered NFT art and a marketing run.

Shape language, by species

Alligator, rabbit, frog, tiger, crow, stag, goat, husky — each developed as a lineup so the whole cast reads as one world rather than eight commissions.

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Art reveal: Gator, Drunken Master
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Alligator shape-language lineup, final
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Giga-Moose boss turnaround, final

Bosses and places

The Giga-Moose turnaround, and environment concept art for the block house inside and out, the camp, the lighthouse, the wrecked ship and the Magitech Foundry.

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NFT Artwork, Ancients series: Herlguard
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Art that has to combine

Layered NFT artwork with a parts library behind it, plus game-ready item models. Generative art is a systems problem wearing an illustration costume.

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Hunt Teaser, Main pass
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Darkness-Light, Proof 3
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Boar mount promo, test 2

And the marketing

A five-pass Hunt Teaser, a Darkness-Light lighting piece through three tests and three proofs, boar mount promos (idle, walk, run, attack, eggs), and in-engine cinematic capture.

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Hunt Teaser, Face pass
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More from the build

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